Albion Online is a new fantasy sandbox massively multiplayer online role-playing game with a flexible class system and lots of great player versus player (pvp) action.
Equipping items allows you to customize your character in both appearance and abilities, as your skills are tied to what gear you are wearing. You could wear, for instance, a full suit of plate mail and wield a staff for magic. On top of this, the game puts an emphasis on having all items being player made only, with a “black market” system in place that allows monster loot drops to be player driven and crafted.
Similar in style to EVE Online, the economy is driven by two types of currencies: gold and silver. These currencies already have their own markets, and their prices have fluctuated since the start of the game’s beta.
The game is filled with different environments that allow you to raise animals, grow crops, build homes, and explore dungeons. The game also allows for player guilds to acquire territory through pvp, and has game mechanics that would allow smaller guilds to successfully defend their territories against larger guilds. This was developed to combat what is known in EVE as “blobbing”, a pvp strategy in which massive fleets are used to overwhelm the enemy.
According to an interview with Albion Online developer Stefan Wiezorek, the Albion crew plan on releasing a roadmap post-launch which contains a schedule of new features to be added in the future. Wiezorek stated that there are no other game projects planned for the team, and that they will continue to develop Albion Online in full force.
Albion Online servers have launched on July 17th, 2017, with veteran founders and veteran starters (the lowest tier founders) being able to play on July 19th, 2017 at 13:00 UTC.