Fans of Harry Potter have been waiting for a new video game for years. When Harry Potter: Hogwarts Mystery finally released, fans were instantly turned off by the game’s microtransactions. People are even claiming that these microtransactions are directly targeted at children.
The biggest gripe with the new Harry Potter game is its energy system, a system that mobile gamers are all too familiar with. An energy system is basically a timer that runs out as you play the game. It takes energy to complete tasks and progress in the game. Players can purchase more energy with cash, creating one of the harshest, most common pay-to-win systems in gaming today.
The Devil’s Snare, a plant that should be familiar to all Harry Potter fans, is a random event in the game. When a player is captured by the Devil’s Snare, even if they have full energy, they must either put the game down or be forced to shell out real world cash to be freed. This is an example of a money-hungry game that is abusing the curiosity of children.
Errors concerning canon are also prominent in the game, showing that the developers did little research during the creation of the game. One of the most obvious canonical errors is a particular broom that didn’t exist in the Harry Potter universe in 1984, the time in which the game takes place.
This game has left a sour taste in the mouths of Harry Potter fans everywhere. Harry Potter: Hogwarts Mystery was anticipated as a great RPG for mobile devices, but upon release it has been bashed and criticized into notoriety.
With lootboxes and microtransactions coming under scrutiny from governments all over the world, it is interesting to see if government regulation will be sped up due to this world-renowned IP.