Category Archives: Social Gamer

Social Gaming Growth is Mostly Due to Mobile Devices

The growth of social gaming in recent years is partly due to the rise of mobile devices which are helping to generate more attention and eyeballs on their Smartphone devices.

One recent report, from Eliers & Krejcik Gaming, indicated that social games rose more than 18% in the past three months, just due to mobile devices.

In total, as per this report, the market for social games is worth almost $5 billion, which is a 20% increase from the prior year. But even greater than the growth in social games is the growth of social gaming due to mobile devices, which have a growth rate of almost four times the amount that social games due.

This is true of both puzzle and strategy games like Candy Crush and Clash of Clans, but also online casino games. However, casino like games are increasingly under scrutiny by legislators.

While Smartphones and other mobile devices are saturating the market, further growth in social games is partly coming from an increased willingness for people to pay for games that they may have expected to receive for free in the past. New social games, with both purchase fees and in-app charges, are more commonplace and something that people are willing to pay for.

As people have multiple mobile devices the increase in becoming even more commonplace and leading to additional revenue for makers of online social networking games. Additional revenues and profits are likely to fall to developers, though there will also be increased competition.

The Social Gamer just might need some Teatime Games

The new Icelandic company, Teatime Games, has attracted some big names in the technology space. Guzman Diaz of Index Ventures and Mattias Ljungman of Atomico have joined the board of directors. These VC firms, both of which have a history of funding games, have joined together to award Teatime Games with $9 million in funds.

Teatime Games has yet to announce what they are working on publically, but CEO Thor Fridriksson has given us an idea. Fridriksson believes that games have always been social, but some of the social experience has been lost in mobile gaming. Teatime Games aims to make the social aspect of games more streamline. They want a gameplay experience that is also social and personalized to the players. The company believes there is a problem with games that have tacked on social features.

This Series B funding that Teatime Games has received will allow them to increase their software engineers. They then will begin to offer their services to third-party developers. This development platform move will enable the company to help others with the social experience in their games. Teatime Games appears to have social connection embedded in their business decisions.

The Teatime Games headquarters is in Reykjavik, Iceland, where they specialize in gaming, mobile, and socialization. The company has already begun to post their office building pictures on Facebook. With a company working on social gaming, we can expect more social interaction with them soon.