Epic Game’s Fortnite Battle Royale recently revived its “50 v 50” mode. While the mode is only planned for a limited run, the major tweak it offers players is being placed on one of two teams, with the goal being the last team standing. To accommodate this alteration to the game’s usual activities, players are given perfect information of the final battleground’s location and one vessel is launched for each team, rather than using the one iconic aircraft bus.
50 v 50 seems to be the one mode that has caused the most altruistic of behaviors from among the player base. This shift can largely be attributed to the much larger number of people involved on a team; normal gameplay has players going solo, working as part of a duo or a four-man squad. The large number of potential allies has led to complete strangers showing up for a clutch revival, gifting other players equipment and fostering a genuine esprit de corps. One player noticed, on more than once occasion, where a teammate would immediately stop whatever task they were engaging in in order to assist the player. This was most apparent when building fortifications relied on team-effort.
Epic Games has always been one to foster spontaneous fun among its players and the addition of a rock-paper-scissors player emote was a handy, nonviolent way of settling arguments over who got what loot. Furthermore, Epic snuck a trio of dance floors into its map for the month of April. One remarkable video featured a dance party of four players coming upon a dance area right as a fifth player arrived with intent to kill the rest; the quartet returned fire, ended the invader’s antics and immediately returned to dancing.
While Fortnite is hardly immune from toxic players, the general consensus is that it has genuinely fostered a positive gaming experience. Helping others fosters good feelings and being grouped with 49 other players offers plenty of opportunities.