If you haven’t been living under a gaming rock for the past couple of months, you’ll likely know just how popular ‘Monster Hunter: World’ has been since its release on the PS4 and XB1. Monster Hunter: World is the sequel to the original title, ‘Monster Hunter’, which was released on the PlayStation 2 back in January of 2008. ‘World’ is an epic, sprawling video game adventure that allows gamers the chance to crawl through a massive open world in order to capture a variety of unique creatures. Featuring gorgeous graphics, an engaging capturing system, and a beautifully designed world it is no stroke of luck that the title has been so successful. With all of that being said, Nintendo Switch owners might have to just take their lumps on not getting a chance to play the game.
The developers at Capcom have already gone out of their way to admit that it is unlikely to see Monster Hunter: World ported over to the Nintendo Switch anytime soon. The biggest issue is, of course, storage requirements and processing hardware. The Nintendo Switch only has a native 32GB harddrive though Nintendo has already made plans to add a 64GB harddrive at some point in the future.
Haruhior Tsujimoto, President at Capcom, sat down for an interview with Toyo Keizai in order to expound on the success of the title while explaining some of the difficulties they are facing in terms of porting the title out to other consoles. Tsujimoto went on to point out the fact that the Nintendo Switch plays and handles differently than traditional consoles like the PS4 and the XB1. Tsujimoto was hesitant to definitively rule out a Nintendo port, but his phrasing makes it seem unlikely. Tsujimoto did go on to say that Capcom will be focusing on making titles explicitly with the Nintendo Switch in mind for their future releases. While this is a nice thing to hear, it really won’t soothe Switch owners who are missing out on the year’s best title so far.