The highly anticipated pirate-themed video game “Sea of Thieves” was released on March 20, 2018. Available on Microsoft Windows and the Xbox One, with cross-platform play, it features an open-world in which dozens of players can engage ship battles, fight sea monsters and scavenge for loot.
“Sea of Thieves” was first announced in 2015 at Microsoft’s annual Electronic Entertainment Expo (E3). Developed by Rare, Microsoft unveiled the game’s Unreal Engine 4, which offered realistic physics paired with smooth, fluid gameplay. Rare and Microsoft had originally planned to launch “Sea of Thieves” in 2017. Like many games, however, the launch date was pushed back.
Something that makes “Sea of Thieves” stand out from other games is its unique open-world, pirate-themed gameplay. It features a shared world in which multiple groups of players will frequently encounter each other. “Sea of Thieves” also features multiple environments, including oceans, underwater caves, land and towns. Furthermore, it includes some comical gameplay elements like the ability to shoot someone out of a cannon.
Because of its focused on a multiplayer style of gameplay, there’s been some concern over griefing in “Sea of Thieves.” While players can perform solo missions, this doesn’t offer the same experience as having ship battles between two or more groups. Unfortunately, some players join games with the purpose of ruining their teammates’ game. Known as griefers, they’re a common problem among many team-oriented multiplayer games, and “Sea of Thieves” is no exception.
In an interview with BBC, developers explained how they they are trying to stop griefing. For instance, players can’t attack other players in their crew. They can swing their sword or use other weapons pointed towards their crew, but this doesn’t cause damage. A player’s attack will only cause damage to non-player characters (NPCs) and players who aren’t a part of their crew.
Rare developers also designed a shared reward system in which all players of a crew are equally rewarded when one player completes a mission. This means a single player can’t steal his or her crew’s reward.
Finally, developers have implemented a feature that allows players to place abusive players in jail. Once jailed, the player is unable to interfere with other players’ gameplay, thus encouraging a healthy environment in which players work together to achieve a common goal.